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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Figures / Chapter 14 The Tessellation Stages / Fig14.3.bmp (.png) < prev    next >
Bitmap Image  |  2016-03-02  |  4.2 MB  |  1274x1143  |  8-bit (173 colors)
   ocr: pt.EdgeTess(0] 1=4; =1; pt.EdgeTessi1]=4; pt.EdgeTess(0] pt.EdgeTess/1]=2; pt.EdgeTess(2)=4; pt.EdgeTess(2)=3; pt.InsideTess=4; pt.InsideTess=4; - - - - - - - - - - L - - - - - - - - - - - - K - - - - - - / - / - - - - - - - - - - - - - - ) - - pt.EdgeTess/0]-6; pt.EdgeTess/0]-6; pt.EdgeTess/1]-6; pt.EdgeTess/1]=12; pt.EdgeTess/2)-6; pt.EdgeTess(2)=3; pt.InsideTess=3 3; - / - - A - pt.InsideTess=1; - - - - - - 4 V l /